About This GameFirewatch is a single-player first-person mystery set in the Wyoming wilderness.The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have. A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in. Includes
Featuring
English,Russian,French,German,Simplified Chinese,Japanese
The ending was anticlimax for a reason. We would first say: "That's it?". And then the numerous clues set up in the story and several unanswered questions made us think: "No, that's not it." A satisfactory ending wouldn't lead to such suspicion. The essence of the game only kicks in when we start to reflect on the details among conversation, reading material we came across, and even some wired sound you heard some point in the game. That's one reason why there is replay-ability. For me who was quite relaxed in the game, thinking it a walking simulator, I surely wouldn't think as much during the game or enjoy as much seeing the ending. Therefore, for those who decide to play a light-minded game, it's not recommended. But for those who need something to seriously occupied their mind, you may like to try it. Apart from the story, the graphic is good and the ambient the music are great.. A walking simulator with good atmosphere and nice story (especially your funny-witty dialogue with Delilah). When i purchase this game, i'm aware with those who complain about the ending so i can manage my expectation throughout my playing. Now after i finish it, i feel the ending was just right. The resolution was very realistic, hence anti-climax. I think this is the game that would be appreciated more by the older gamer who can relate about life and the problem we should handle (but choose to escape from).. a tad too much backtracking and the ending is deliberately anticlimactic, but the narrative design and sense of place are far better than most games in this subgenre. Mature writing and great acting. Lamenting loss and love at middle age. Am authentic connection between fragile and flawed people with troubled pasts too cautious to make anything more out of it than it is. A birhgt moment in an otherwise resigned existence in two lonely people. The end was bittersweet and all too true.. I was playing A Plague Tale and thinking about games that really affected my emotions in a meaningful way. And Firewatch immediately came to mind. I played this game 2 years ago and I\u2019m still thinking about it. At its conclusion, I felt completely shook emotionally and it\u2019s hard to put into words why (without spoiling things). Part of why I think this game is so divisive is because it allows you a lot of freedom in how you approach your relationship to the characters. People simply are going to have very different experiences depending on some key choices. Given that caveat, if you like narrative driven games, Firewatch achieves something gaming as a medium struggles with; real investment in its characters. I didn\u2019t even realize how much until it\u2019s conclusion. Free Download TS Marketplace: BDA 80t Bogie Bolster Wagon Pack .exe
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